Last week we had a four-day remote hackathon at my place of work, Digital Catapult in London. I ended up winning four colleagues over to work on how to sketch designs for touch-free interfaces. The topic had emerged from analysing post-pandemic scenarios for, e.g. location-based immersive entertainment, and reports coming out
Designs for the touch-averse world
Designs for the touch-averse world
Designs for the touch-averse world
Last week we had a four-day remote hackathon at my place of work, Digital Catapult in London. I ended up winning four colleagues over to work on how to sketch designs for touch-free interfaces. The topic had emerged from analysing post-pandemic scenarios for, e.g. location-based immersive entertainment, and reports coming out