How to embrace multisensory design

Listen to the podcast about the book

I had the pleasure of interviewing Marianna Obrist, who is the co-author of a new book, Multisensory Experiences

The conversation kicks off the third season of the Discover Virtual Reality Design podcast I’ve been running. We discuss Marianna’s path in researching multisensory technologies and summarise some of the key takeaways from the book before moving on to discuss VR’s strengths and weaknesses as a specific multisensory technology.

“Where the senses meet technology”

The book by Marianna and Carlos Velasco is a highly accessible and inspiring contribution to the field of XR and beyond. It gives tools for thought to anyone willing to break out from their own idiosyncrasies concerning what particular technology is good for and how one should think of any XR experience, and producing it, as a mix of sensory elements which is more than the sum of its parts.

The book closes with a set of cards to support this kind of creative process. I only wish the cards would be available as a separate printout!

Let’s hack multisensory experiences!

With learnings from the recent VR hand tracking hackathon I lead in organising, I would like to organise one around multisensory experiences! The thing is, I feel presenting the results and working remotely with a team with this focus would be extra difficult - nevertheless, that makes the challenge even more fascinating and worth pursuing, don’t you think? Please shoot a comment or reach out to me if you are interested?

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With that note, please give the podcast a listen, check out the book, and share with your peers!


Stay safe,